Press release:
Hamburg, October 3rd 2017 – ROCCAT Games Studio regretfully announces its decision to terminate development of its tactical combat game, Sick City. In spite of a significant investment of time and energy into the game over the last years, a lukewarm response to the alpha lead to the decision.

Sick City was an incredibly ambitious project, and with such projects comes proportionate risk. While the game was able to gather a small enthusiastic crowd of players, it failed to attract the number of players needed to keep the game and the idea of crowd driven development alive. Ultimately the game did not meet either ROCCAT or community standards and did not justify further investment. Resources have been diverted to other projects and ROCCAT Games Studio will persevere despite Sick City not amounting to the success it was hoped it would have been.

ROCCAT sincerely thanks its development team for their hard work, as well as the gamers within the community who engaged with the project so enthusiastically. Refunds will be issued to those who bought a supporter pack, and individual e-mails with personal thanks will be sent out in the coming days. The Sick City servers will run until the end of October.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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