Press release:
iam8bit and Sabotage Studio are thrilled to announce that the highly anticipated Sea of Stars retail edition physical release is now available at retailers across Europe for PlayStation 4/5, Xbox Series S/X and Nintendo Switch.

The retail edition is priced at $39.99EUR / £34.99GPB and features a double-sided poster with art from concept artist and illustrator Bryce Kho.

As a reminder, Solstice Warriors can still also pre-order the PlayStation and Xbox versions of the iam8bit Exclusive Edition which includes a retro-inspired game manual, collectable slipcase, poster featuring original art and oversized game map, digital download of the game soundtrack and 16 character stickers.

The Exclusive Edition has begun shipping this week, but players can still order on PlayStation over at iam8bit.com. Lastly, the Sea of Stars 2xLP vinyl is also available for pre-order and shipping in Q3 2024 with select tracks from Eric W. Brown and Yasunori Mitsuda. Fans who purchase the vinyl will also receive a digital download code for the full soundtrack.

About iam8bit:
iam8bit is a creative production emporium that’s been boldly redefining the entertainment industry since 2005. Its collaborative works have taken a variety of forms, including groundbreaking community events, immersive art experiences, and exclusive collectibles, all designed to bring surprise and delight to people’s lives. iam8bit played a crucial role in the vinyl renaissance, minting its first record in 2010, and is the industry leader in premium physical editions of top-tier games.

iam8bit evolved into financing and publishing games under its iam8bit Presents imprint, including the smash hit Escape Academy; NES mash note Garbage Pail Kids: Mad Mike and the Quest for Stale Gum; and the upcoming chill vibes simulator Simpler Times. The company is based in Los Angeles and co-owned/co-creatively directed by Jon M. Gibson and Amanda White. Visit iam8bit.com or follow @iam8bit on Instagram or Twitter.

About Sabotage Studio:
After spending a year working evenings and weekends to prototype The Messenger, Sabotage was founded in April 2016. Over the next two years, the team went from three to ten people, all gathering around the idea of creating modern games that encapsulate what made retro titles so compelling. The Messenger was released in August 2018, published by Devolver Digital, and was critically acclaimed, earning many accolades and awards, including a prestigious Game Award for Best Debut Indie Title.
Now

The Sabotage team is now complete, counting 23 cherry-picked members, fully dedicated to creating their own definitive editions of the genres they loved as kids. Just like The Messenger is the Sabotage take on the action platformer, the team is now working on Sea of Stars, a turn-based RPG set in the same universe. Our team is composed of self-driven artisans who seek to be unleashed rather than controlled. Even though the vision for each game is clearly defined, everyone is given the tools and encouragement to express themselves in bringing everything they want both to the company’s culture and to our games.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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