Press release:
Madrid, April 13th.
Sony Interactive Entertainment Spain (SIE Spain) and Aeterna Game Studio are happy to reveal the second of a series of dev diaries that will show the world of Aeterna in its full glory.
This second dev diary is focused on the game’s soundtrack. Take a closer look at the creative process in the video below these lines. In Aeterna Noctis, players will journey through 16 different levels, each one of them with its own flair. This 2D-metroidvania will be released on PlayStation 4 & 5later in 2021.
The studio describes in great detail how the creative process of the pieces of this promising title is like, from the first drafts, to the final score and mastering. The team behind the soundtrack noted the importance of having all the bases covered while composing it, the level, its design or even the the visual references: “It is essential that the melody fits perfectly with the player experience at any time”.
The instruments and voices used during the soundtrack differ on depending on the exact point that the player finds him o herself. A piano melody is a useful tool in laid back platforming and exploration sections whereas electric guitars and vocal choruses better suit with final bosses. Aeternum Game Studio has put special care into crafting a soundtrack that will feature up to 46 tracks.
KEY FEATURES:
Experience a metroidvania with a challenging difficulty. Easy to learn, but hard to master as you gain experience and unlock new skills.
Explore the mysterious lands of Aeterna in a non-linear way. You are always the one to choose your next challenge. All the levels are designed to fully exploit the movement skills of the characters, opening multiple ways to overcome each challenge.
Enjoy a clean and fluid gameplay designed and polished to achieve a system that responds to 100% of the actions regardless of the speed and conditions in which they are executed.
Immerse in a deep and beautiful story. Aeterna Noctis is not just about puzzles and platforms. It is also filled with epic moments and unexpected twists that will captivate even the most experienced of players.
ABOUT PLAYSTATION®TALENTS
Launched in 2015 by Sony Interactive Entertainment Spain, the PlayStation® Talents program aims to unify all the initiatives put together by the local Spanish branch in order to develop the Spanish creativity. The goal of the PlayStation Talents program is to support the local industry as well as to create video games fully developed in Spain to be sold around the globe. The PlayStation Talents program is formed by:
Two educational areas: PlayStation® Future Talents and PlayStation® First
The PlayStation® Awards, aimed at independent studios.
PlayStation® Games Camp, a business incubator that is present in Madrid, Barcelona, Bilbao, Valencia, Málaga, and Las Palmas de Gran Canaria.
PlayStation® Alliances, where different projects with well-known local studios that have been sold overseas come together.
More information at http://www.playstationtalents.es/
ABOUT SONY INTERACTIVE ENTERTAINMENT
Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and family of products and services. PlayStation has delivered innovation to the market since the launch of the original PlayStation in Japan in 1994.
The PlayStation family of products and services include PlayStation®4, PlayStation®VR, PlayStation®Vita, PlayStation®3, PlayStation™Store, PlayStation®Plus, PlayStation™Video, PlayStation™Music, PlayStation™Now, PlayStation™Vue, and acclaimed PlayStation software titles from SIE Worldwide Studios. Headquartered in San Mateo, California, SIE is a wholly-owned subsidiary of Sony Corporation and has global functions in California, London, and Tokyo.
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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround
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Tags: 2D metroidvania, Aeterna Game Studio, Aeterna Noctis, Metroidvania, Nintendo Switch, PC games, PlayStation talents, PS5, Sony Interactive Entertainment, Xbox Series X