Press release:
New Castle, DE –September 13, 2021.
The US-based indie games publisher and game developer Corvus Studio today announced with great thrill and joy that they are going to launch a Kickstarter campaign for their upcoming 3D puzzle/adventure game “13:Origin” on September 30th, 2021 (you can download and play the free prologue for “13:Origin” right now via Steam or itch.io if you want to).

13:Origin is a web of clues that you must follow and not miss, as in most room escape/puzzle games. As you untie each knotted loop, you will realize how long and endless the thread you hold on to the end is.

13:Origin offers you more than just a mechanical puzzle-solving experience. You’ll need to leverage the mechanics, the story, your instincts, and most importantly, “doubt” to solve puzzles meticulously crafted for you.

A prologue of 13:Origin is currently available on Steam for free. With this prologue, you will be able to experience the storyline we aim for and some of our different, unique, and satisfying puzzles.

Features:

IMMERSIVE AND ORGANIC STORY: offers you a unique story that you have not experienced before and the tense atmosphere

SECRETS TO DISCOVER: As you solve these unique puzzles, you also uncover a secret that has been around since the beginning of mankind.

MINIMALIST INTERFACE: We do not want to confuse your mind even more, which is already sufficiently entangled with stories and puzzles. The interface and gameplay were thought as minimalist as possible.

About Corvus Studio

As an indie game studio, each of us is responsible for each area of the project as expected. Nevertheless, we would like to specify the main headings to inform you.

Ömer Oktay Şahin

Oktay is our master writer who has been writing our puzzles and stories from his house in Florence, where he has been in seclusion for many years. The only problem about the master, which is voiced as the New Da Vinci, is that he has no connection with reality. Although we have applied to the authorities many times, we have not seen any action yet. Still, we love him because he is from family.

Alaaddin Bellek

Our dear head developer who learned coding art from streets, savages, and Elon Musk, is having a heavy cross to bear in the Unity part of our project. The two most popular graffiti of Aladdin, who is rumored to have graffitied on the streets when he wasn’t writing code; Why is the damn code not working? Why is the damn code running?

Ozan Kardeş

You may be surprised to hear how competitive the software and games industry is. Yes, very competitive. This is exactly why Ozan, who previously worked at Peak Games and now (actively) at Zynga, is our double agent. He adds value to our team by managing the internal and external affairs of our team.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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