Press release:
PM Studios and Pixel Maniacs are today very proud and excited to announce that their color-based puzzle shooter, ‘ChromaGun 2: Dye Hard’, is now available for PC (via Steam and EGS) and consoles (PS5, Xbox Series X, and Nintendo Switch).

Key facts

🔫 ChromaGun 2 is a first-person puzzle shooter about colors. Players use the titular ChromaGun to paint, mix and substract colors on walls and droids, in order to solve three dimensional puzzles in the environment.
🫟 Between deadly floor tiles, angry droids, and intriguing secrets, players experience a comedic story about friendship, redemption, and the multiverse.
🎮 We’ve launched the game a few minutes ago on all platforms:
Steam, Xbox Series X|S, PlayStation® 5, Nintendo Switch™ 2
👾 ChromaGun (1) was our first game and was released almost exactly 10 years ago.

About PM Studios
PM Studios is a game developer and publisher dedicated to championing indie innovation and delivering bold, unforgettable gaming experiences to players around the world. Founded in 2008 and headquartered in Las Vegas, with international operations in Seoul, Korea, PM Studios brings deep expertise in development, distribution, and publishing — with a growing slate of acclaimed titles and popular franchises across console, PC, and mobile.

At PM Studios, creativity comes without compromise. We empower creators, connect communities, and invite players everywhere to unleash their wonder. Come play. www.pm-studios.com

About Pixel Maniacs
Pixel Maniacs is an independent video game development studio headquartered in Nuremberg, Germany. Established in 2004, the company initially focused on the development of numerous mobile applications and games from 2011 onward. In 2015, the studio pivoted its focus to developing original titles for PC and console platforms, leading to the creation of its flagship titles, ChromaGun and Can’t Drive This, which originated as rapid prototypes during the Ludum Dare game jam. Pixel Maniacs maintains a core philosophy of iterative development and refinement, prioritizing first-hand feedback from the player community throughout the development life-cycle.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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