Far Home Set For Early Access January 2018.

LONDON, November 27th, 2017 – Dynamic new UK developer, DEVCUBESTUDIO have today announced they are creating their first VR title, Far Home. Hitting Early Access January 2018 and launching at the end of 2018 for HTC Vive and Oculus, Far Home is a unique science-fiction game that teleports users into the year 2300, where earth is overpopulated and polluted, and humanity are searching for a new home.

Far Home is DEVCUBESTUDIO’s first foray into the VR world, and an exciting time for this young, charismatic studio. The 50-strong team are pulling on their combined experience to not only create an action-packed first-person shooter, but build something that treats its players to an immersive team based science fiction adventure.

“We are extremely proud to announce our game, something that we’ve been working on since 2015. It was a hard decision to start a VR project, but we are now one step away from being able to share the results of our hard work, and we sincerely hope the gaming world takes an interest in our project.” – Aleksander Shevchenko, DEVCUBESTUDIO CEO.

Users can choose from 4 individual character classes and have the chance to explore 5 different planets, all with their own distinctive destructible environments. During each expedition, players will encounter a number of unusual inhabitants that will either help or hinder them on their journey.

The DEVCUBESTUDIO team are developing tools for the potential of expanding the game by users as they continue to work on the title throughout 2017/2018.

About DEVCUBESTUDIO
UK based game development company with a team of project managers, programmers and designers located in Ukraine and Russia. Each developer has over 15 years of experience working on game projects of varying levels, including implementation (pre-production, production, post-production) of 4 AAA games in a “Men of War” series for PC. We are now using all of our experience to develop Far Home for VR.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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