Press release:
Canada, 19th March 2018 – After eight long years in development, hybrid strategy game Prismata has finally entered Steam Early Access and was met with great responses from fans old and new. To date, Prismata has attained 100% positive Steam reviews, and several top Twitch and YouTube personalities have made no secret of their love for the game:

“I love it. It’s so good. I w ake up and I’m like, Yes, I get to play this game again” Frederick “Freddybabes” BirdGwent Open and Gwent Challenger champion, compLexity Gaming

“It is beautiful!” – Adrian “Lifecoach” Koy  (Evil Geniuses), professional Hearthstone and Gwent player

“I’m over-the-top addi cte d. I think it’s the best game I’ve ever played” Mike “Timex” McDonaldProfessional Poker Player

Furthermore, we are very happy to announce that we’re going to be present at GDC 2018! In other words, Prismata will be on-site at this year’s edition of GDC.

GDC Meetings
Elyot Grant, lead developer and designer of Prismata will be attending GDC 2018. Elyot is available for meetings at any point during GDC.

In-game features:
– Four different game modes: online multiplayer, single-player campaign, puzzle challenges, and custom matches.
– Replays, post-game analysis, and spectating to help you improve your tactics.
– No randomness! Your fate is determined by your skill alone.
– Competitive Ranked Play and Event modes with matchmaking and leaderboards.
– Absolutely zero pay-to-win mechanics.
– Over 500 customizable emotes and 250 unit skins to collect.

The story
Hundreds of years in the future, humans have engineered a prosperous new civilization on the distant planet Beacon, where the sun never sets. Meanwhile, the planet’s frigid dark side has been colonized by an enigmatic faction of intelligent machines that threaten humanity with conflict.

In these new cybernetic times, human soldiers are obsolete. Instead, warfare is swiftly conducted with massive armies of AI-controlled robots. Swarmwielders—the human commanders of these mechanical armies—are the defenders of society, training relentlessly for the day when the machines attack again. But when their own robots start to malfunction, the humans may find their existence threatened by something much closer than the machines lurking beyond the fringe.

About the developer
Lunarch Studios was formed in 2010, when a team of five gaming enthusiasts set out to create their own online strategy game. Dissatisfied with the clunky and shallow industry standard of real-time and turn-based games, the PhD candidates at Massachusetts Institute of Technology (MIT) spent years refining their design, often completely restarting from scratch. They eventually left MIT to establish Lunarch Studios and bring their first release, Prismata, to the world at large.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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