Press release:
Paris, France, December 8, 2020.
Today, Orichalcum Pictures, a hybrid production company founded to explore archaeology through a multimedia lens, and developer VR Connection announced a slight delay for their ancient Greece and Myst-inspired VR adventure game “Ryte: The Eye of Atlantis“.

The official statement reads as follows:

“Due to the remote work adjustments during the COVID-19 second lockdown in France which were necessary to keep everyone healthy, the current version of Ryte: The Eye of Atlantis did not quite reach the technical quality standards that the studio and us have set and wanted to achieve for the release on December 8th.

With so much work and dedication put into this project we feel we owe the players to deliver the most polished experience and decided to postpone the release to January 27, 2021.

We apologize to everyone who was expecting the game today. This decision was not an easy one to make. But achieving excellence is our goal and we apologize about the inconvenience and thank you for your patience”

The new release date for SteamVR and Oculus headsets is January 27, 2021. Players can wishlist the game on its official Steam store now.

For more information, please visit the title’s Steam and Oculus page, like the game on Facebook, follow the game on Twitter, and subscribe to the title’s YouTube channel.

About Orichalcum Pictures
Orichalcum Pictures is a hybrid production company founded to explore archaeology and history through a multimedia lens, including video, virtual reality and sponsorships. Projects currently in production include documentaries on egyptology history and participations in excavations taking place in Egypt through patronage. The ancient Greece and Myst-inspired VR adventure game Ryte: The Eye of Atlantis is now available for Steam VR and Oculus.

About VR Connection
VR Connection, the leading French research and development force in virtual reality was created to become the first collaboration hub dedicated to the production and distribution of immersive content (90 companies). Its vocation is to bring together the industry’s most relevant players to offer 360 integrated development solutions to major VR and immersive projects.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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