Press release:
September 24, 2026 – Independent studio RibCage Games today set a release date for Alpha Nomos, its rhythm-action roguelite where music is the law of the world. The game locks in a launch date of October 12 on PC via Steam, PlayStation 5 and Xbox Series X/S. A release date trailer is out now.

A run of Alpha Nomos is a fight through room after room of corrupted puppets, each arena harder than the last. Clear one and you move up, picking upgrades that shape how the next stretch plays. Fall and the run ends, but you start the next one sharper, pushing a little further into the ruined world each time.

Everything in Alpha Nomos is tied to the beat and hitting your timing is what separates a clean run from a messy one. Every attack, dodge and ability only lands when you play it in time and a room can turn on you the second you drift off tempo. Cello swings instruments as weapons, all of them recorded live so you hear a real player behind every hit, while audio powerups like Reverb, Flanger, Delay and 4 more reshape her moveset and the track as you go.

The launch build carries the full puppetcore world: abandoned cities, a corrupted circus and enemies stitched from things that used to be whole. Behind the clown faces and empty streets are the two questions Cello has been chasing all along: what silenced the music and what happened to her friends. October 12 is where those answers start to arrive.

“Picking a date is terrifying and it’s also the best feeling in the world. We’ve spent this whole project asking players to trust that rhythm could carry an entire game, not sit on top of one. On October 12 they get to hold the whole thing and hear what we meant,” said Emil Lager, CTO at RibCage Games.

KEY FEATURES

Beat-Synced Combat: Every attack, dodge and ability locks to the beat, and landing your hits on rhythm is what makes them hit harder.
Live Instruments: Each weapon sound is a real studio recording rather than a sample library, so you can hear a person playing behind every strike.
Audio Powerups: Reverb, Flanger, Delay and 4 more reshape both how Cello fights and how the soundtrack sounds while she does it.
Roguelite Runs: Fight through advancing arenas and build out upgrades that carry across each run into the next.
Puppetcore: Explore ruined cities and a corrupted circus filled with enemies that were once part of something whole.
Original Score: The soundtrack comes from Totem Warriors, recorded live to sit inside the game’s rhythm systems.
Accessible: A timing offset lets players of every skill level tune the game so it feels rewarding rather than punishing.

AVAILABILITY

Alpha Nomos launches on PC via Steam, PlayStation 5 and Xbox Series X/S on October 12. A free demo is playable now on Steam. Wishlist and follow to catch everything ahead of launch.

Steam: https://store.steampowered.com/app/2529960/Alpha_Nomos/

PlayStation 5: https://store.playstation.com/en-gr/concept/10019243

Xbox Series X/S: https://www.xbox.com/en-us/games/store/alpha-nomos/9n5n4xjwq312

About RibCage Games

RibCage Games is an independent studio founded by four developers who left mobile gaming to build the immersive PC experiences they grew up loving. Alpha Nomos is their debut commercial release, a rhythm-action roguelite built on the belief that music isn’t a backing track, it’s the rulebook. We create, we don’t generate.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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