Press release:
MicroProse is proud to announce TFC2: Collapse of the Bronze Age, the official sequel to The Fertile Crescent. Building on the foundations of the original game, this new entry expands the experience with a narrative-driven campaign, deeper systems, and a setting defined by one of history’s most dramatic periods of upheaval.

A new announcement trailer released today offers a first look at the game’s tone and gameplay, introducing players to a world in collapse and the struggle to survive within it.

Set during the Late Bronze Age Collapse, The Fertile Crescent 2: Collapse of the Bronze Age places players in the midst of a crumbling world. Cities burn, trade routes fail, and once-powerful kingdoms struggle to maintain control. In this unstable environment, players lead a small group of survivors, not to build a vast empire, but to hold their people together as everything around them begins to fall apart.

The game blends classic real-time strategy foundations – resource gathering, village building, and tactical combat-with a survival-focused approach where instability and pressure shape every decision. Players must build and sustain their settlement while adapting to a world where growth carries risk and stability is never guaranteed.

Food sits at the center of the experience, sustaining population, supporting armies, and driving progression. Managing it effectively is essential to survival, as missteps can quickly lead to collapse.

At the heart of the game is a narrative campaign following a cast of characters as they endure the unfolding collapse. Their journey spans a series of handcrafted missions, where story and gameplay are closely intertwined, and where survival is defined by persistence rather than conquest.

Players will face the consequences of a failing world: drought and famine, disrupted trade routes, rising unrest, and increasing pressure from rival powers. The arrival of the mysterious Sea Peoples brings further chaos, while weakening empires struggle to maintain order and protect their borders.

In addition to the campaign, the game includes skirmish modes, multiplayer on dedicated servers, and tools for creating and sharing custom scenarios.

Key Features

Official Sequel to The Fertile Crescent
Expands on the original game with a larger scope, narrative campaign, and deeper gameplay systems set during the Late Bronze Age Collapse.

Story-Driven RTS Campaign
Experience a narrative-focused campaign following a group of survivors across a series of handcrafted missions set in a collapsing world.

Classic RTS Foundations with a Survival Focus
Gather resources, build your village, and manage your settlement under constant pressure, where stability is fragile, and growth comes with risk.

Food as a Core System
Food sustains your population, fuels your armies, and drives progression. Mismanagement can quickly lead to collapse.

A World in Decline
Face the consequences of systemic collapse, including drought, famine, failing trade routes, rising unrest, and the destabilizing arrival of the Sea Peoples.

Real-Time Tactical Combat
Command historically inspired factions including Assyrians, Egyptians, Babylonians, and Hittites, each with unique units and playstyles.

Scenario-Based Missions and Skirmish Mode
Take on standalone challenges or test your strategies in customizable scenarios.

Multiplayer with Dedicated Servers
Compete or cooperate with other players, with AI opponents available for solo play.

MicroProse, founded in 1982, is a world-famous simulation software company known for developing groundbreaking, classics and cult titles like, the Falcon, F15 Strike Eagle, Silent Service, Gunship, Grand Prix, Civilization, B-17 The Mighty Eighth, and X-COM series and many more simulation products that sold millions of copies each at retail.

Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of the demanding new generations of gamers.

Wield Interactive was founded in 2021 by Anders Groenningsaeter and André Read. We are an independent studio located in QLD that specialise in developing Strategy games.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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