Press release:
June 29, 2022.
The Krasnodar-based (Russia) indie games developer DarKnot Team (ElbrusLab Games). today announced with great excitement and delight that their third-person non-linear psychological horror game “DarKnot” (which runs on Unreal Engine 4) is coming to PC via Steam Early Access in 2022.

DarKnot Team has heavily focused on reworking different game locations and levels. The Apartment has received a substantial update and a lot of new mechanics to make “DarKnot “a lot more immersive. Some other changes include:

Added the ability for NPCs to aim down (they were limited to a horizontal point of aime previously).

Added voice acting for the cutscene after the ritual completion.

Added an inspection of the fallen frame.

Added the live camera effect and the open window effect.

Added sounds for doors – clicking the door handle, slamming it shut, and creaking when opening.

Added physics: the doors now are interactive.

Added the sound of burning paper notes.

Added more hints to the book describing the “Ritual of Immersion”.

Added sound to candles.

Sound occlusion has been added when the windows are closed.

Tuned the attenuation: when approaching an open window, the sounds of the thunderstorm increase.

Fixes:

The awakening cutscene has been fixed.

Worked out animations for the cultist’s hands.

Fixed errors in the ritual description’s text on the table.

Fixed the sitting animations for the child.

About DarKnot:
Welcome to the third person, non-linear psychological horror game experience by DarKnot Team, a new indie game studio, focusing on high level of details and immersion.

The DarKnot world is gloomy, and terrifying. You have been abandoned, left alone, and you’ll have to face death in this endless labyrinth. Challenge yourself, but try not to succumb to insanity in the process!

The game will set you into a labyrinth made from the streets of a huge city. They seem deceptively calm at first but the truth is much more dark than that, they will become dangerous and deadly in a short matter of time. You have no recollection of this world or even of yourself. Where are you? Who are you? Will you become a part of DarKnot, resist it, or find your own way? How far will you go to save yourself, and to save your teammates?

Explore the vast world of DarKnot to your heart’s content, and experience true survival. How to deal with your opponents is your choice, plan your own strategies accordingly. You can return to DarKnot on another playthrough, and your fate will be different each time..

You can play the game the way you want, according to your ‘modus vivendi’, so to speak:

As a Warrior, if you like to pick a fight. Gather weapons, and set out to destroy your enemies.
As an Explorer, search for hidden objects, avoid fights, and meticulously explore the gloomy locations and lore of DarKnot.
As a Survivor, gather resources, craft items, and pick your fights wisely. Crafted weapons and explosives will help overcome enemies, but are costly.
Or as a Fugitive, scared and paranoid, avoid the monsters, and cover your tracks. Using tarot cards will help you stay unnoticed, but it will cost you your health and sanity.

Who will you become?

Features:

Replayability: We use immersive simulation, and design the lore in a way where you will be able to shape your story for a new experience every time you play the game.
Hardcore: Survival will not be easy. Each death will affect the plot of your story, and change the way you will continue your playthrough.

About DarKnot Team (ElbrusLab Games):
We are located in Krasnodar and were able to unite a team of professionals from 9 Russian cities. We are united by the desire to make a horror game worthy of attention in the original setting. We are looking for those who will make hardcore games with us.

In 2020, we are creating a non-linear third-person horror game – DarKnot.
We do our best to make it terribly interesting to play.
Very soon our game will be released and you will play it.

tgg author avatar jonas ek
Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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