Press release:
The UK-based indie games publisher No More Robots and Singapore-based indie games developer Springloaded, are today very delighted and excited to announce that their zoo management sim “Let’s Build a Zoo” is coming to PC via Steam on November 5th, 2021 for $19.99 / £15.49 / 16.79 euros.

From development studio Springloaded Games and publishing label No More Robots, Let’s Build a Zoo puts you in charge of your own animal sanctuary, where you can build beautiful enclosures and fill them with a whole host of different animals.

But there’s a twist! A fully fledged morality system means that you can choose whether to be an angel for the animals, or take your zoo down a sinister route, erecting factories and churning your livestock through various money-making schemes.

Twist number 2! Let’s Build a Zoo features state-of-the-art DNA splicing mechanics, allowing you to splice together any two animals, with over 300,000 combinations possible. Ever wondered what a Crocoduck, or an Owlybara might look like? Now you can find out!

Let’s Build a Zoo is simple enough on the surface that you can play as casually as you’d like, building a fancy zoo and keeping your guests happy. But for those players who like a deeper simulation, there are numerous underlying systems that can be utilized and explored.

Want to focus on conservation? Saving the planet? Farming? Going green? Going vegan? Stopping animals from going extinct? How about a focus on breeding every possible genome? Or perhaps you just want to keep the local transport system fully funded? There’s so many different directions your zoo can take, and Let’s Build a Zoo gives you the tools to pursue your specific goals.

Add to that hundreds of buildings, foliage, decorations, staff, guests and path types, and there are plenty of ways to really put your mark on your zoo.

Let’s Build a Zoo will be available from Steam on November 5. All the details can be found at letsbuildazoo.com.

tgg author avatar jonas ek
Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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