Press release:
Montreal, Canada –May 25, 2022–
Retro publisher Incube8 Games and indie developer Antony Lavelle, today announced that “IndestructoTank!” for the Nintendo Game Boy is getting released on physical cartridge, in addition to a digital release.

IndestructoTank! is an arcade style game that seeks to bring the classic Flash game to your Game Boy, as you destructively bounce across helicopters, planes, and more, trying to score high combos and gather points to spend on upgrades.

The world faces an insurmountable danger that it has never seen before. In desperation, Earth calls on a hero, and Dirk Danger answers the call, manning the mighty IndestructoTank! The game was previously self-published after a successful Kickstarter campaign, making this the second publishing run for IndestructoTank!

Standard Edition Includes:

Sealed box

Clear cartridge

Clear cartridge protector

Instruction booklet

Sticker sheet

Digital Edition Includes

Game ROM

Digital Soundtrack

PDF game manual

High resolution cover art file

Features

2D pixel art

Easy but satisfying gameplay loop promotes replayability

Fully compatible with all Game Boy, Game Boy Color and Game Boy Advance handhelds

About Incube8 Games
Founded in 2021 with already more than ten games signed in the first year, we aim to facilitate the publishing of retro video game cartridges. Strong with Retro Modding’s expertise and supply chain, we offer turnkey publishing solutions for physical releases. Using quality PCBs from Inside Gadget and locally manufactured boxes, we manufacture complete physical cartridge releases of games, in addition to a variety of add-ons for premium collector’s editions.

About Antony Lavelle
Antony Lavelle is a UK developer who has been developing games his entire adult life – and is fast approaching his 100th released game! Most of his early work was in Flash, and he was one of the first full time employees of Armor Games during the heyday of Flash Games. Over the course of 6 years there, he designed and developed a new game nearly every month. With a few big hits over the years, the game that made him known was ‘IndestructoTank!’, so when he decided to try out Gameboy coding, his first thought was how well it would work on the platform..

He now works full time as Principal Game Designer for a SEGA studio in England named HARDlight, working on mostly mobile platform games, such as games in the Sonic the Hedgehog series and other famous franchises like ChuChu Rocket. In his spare time he also develops games for fun.

He has future plans for more Gameboy Games, as he loves the platform and its constraints, and loves the community that has grown around it over the last few years.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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