Earlier this morning, we were contacted by Team 17 and they informed us that Unicube Studios (don´t miss out on our Q and A interview!) has released a brand-new developer diary video for their post-apocalyptic survival game”Sheltered” (the video is called “Beneath the Surface dev diary”). And not only that, Unicube Studios will also release a new danger update today (around midday GMT today). So if you have access to the Xbox One preview or the Steam early access version of “Sheltered”, then keep your eyes open for the Danger update!

NEW FEATURES

Shelter Raids:
Raiders attempt to break into your shelter to steal food and supplies
The shelter door can now be upgraded to be made stronger and more resilient to attacks
New craftable traps to keep them out are now available: Paint Can Trap, Spike Trap, Shotgun Trap
New Radiation and Oxygen Functionality:
Radiation is no longer present at all times
Radiation clouds now accompany dust storms
The oxygen filter is now used to provide oxygen for the shelter instead of clear radiation
The oxygen filter must be upgraded to provide more oxygen as the number of people in the shelter increases
Recruit Loyalty:
Newly recruited members of the shelter begin in auto-mode. Player must gain their loyalty before they receive full control over them
Recruits can now be dismissed from the shelter
Recruits that become too stressed or unhealthy will leave the shelter
When recruits leave, there is now a chance they may steal something or sabotage an object
There is now a chance that a recruit is a psychopath and may sabotage the shelter or kill a family member if triggered
Horse Pet:
The player can now select a horse as the shelter pet
Factions:
Certain areas of the map are now controlled by dangerous factions
Each faction have new and unique visuals and dialogue

GENERAL CHANGES

Doors now open automatically for characters
A saddle and stable are craftable if the player starts with the horse
Damaged objects may now catch fire
A fire extinguisher is now craftable to put out fires
Expedition parties may now encounter wolves and bears
A ‘Move All’ option when transferring items has been added

BUG FIXES ANDS CHANGES

The dog no longer targets dead enemies
The bucket toilet that requires washing now saves and loads correctly
Player can now change the first character in an expedition set up if the second one is wearing the hazmat suit
Paint no longer refreshes on a save data load
Players can now scroll through an output list in the recycling plant
The character no longer gets an incompletable clean task if another character grabs the mop first
NPCs can no longer target the dog in combat
Two pieces of trash are no longer created when the character cooks at the stove
Players no longer lose items when trading a matching item with a full inventory
Incinerator can now be moved in ‘Rearrange Shelter’ mode
A UI for switching between characters in encounters has now added
Children’s animation when filling the pet bowl now displays correctly
Recall party is no longer cancelled if the player exits the game then loads save data
It’s no longer possible to send out 2 separate parties and use the camper van on both expeditions
Characters with guns will no longer shoot at enemies that have died in the same turn in combat
The correct stat icon is now used at the encounter results screen
Attention icon for the intercom no longer overlays the encounter screen
Characters now correctly receive trauma if an NPC in an encounter is killed by bleeding
SFX for the freezers is now correctly controlled by the SFX sound slider in Options
Bandages now always appear white when used in combat
Paint stripper no longer turns walls grey
Camera can now correctly focus on newly constructed rooms built on the new floor of the left side of shelter
Ladders can now be placed on the right side of shelter rooms
Ladders no longer move position when crafted
It’s no longer possible to craft items in illegal positions
Hair styles that previously did not match the avatar now display correctly
Player is now correctly unable to trade items with NPCs if there isn’t enough room in their inventory
A player can no longer search a location after fleeing from an encounter there
The excellent stove can no longer be used when the generator is out of fuel or at 0% integrity
The character’s foot no longer intersects the stump in the Lumber Yard during encounters
The Metal Detector/Gas Mask/Binoculars no longer have a yellow border in the incinerator interface, it is now blue
Selecting “promise” on The Other Shelter scenario will now allow the NPC to return to the shelter
The hammering animation now plays when an adult female in the hazmat suit fixes a filter
The character’s head now appears correctly when using all beds
Players are now able to move a stack of items for incineration when using the incinerator
The binoculars sight bonus remains active on expeditions after saving and loading
The perception counter no longer resets after saving and loading if an expedition is on-going
There is no longer a limit to the amount of expedition parties that can be deployed
A list of quests and scenarios in the journal now displays correctly when the player has 4 or more active
Characters no longer become stuck if a party member goes catatonic whilst returning from an expedition
We have standardised the amount the player can zoom in on the map screen
Corrected a spelling mistake in the conversation in ‘The Rude Guy’ quest
Looting now behaves correctly after killing one enemy in combat but allowing another to flee
The game no longer crashes if attempting to change family/pet name when the game is loading
We have fixed an issue where an additional B press is needed to dismiss the pause menu
Enemies in combat no longer attack party members killed by bleeding
We fixed an issue where characters would not go catatonic if selected
Changing the sound effects volume now correctly applies to the main menu
A player can no longer craft items if their shelter storage is full
We fixed an issue where small objects would become inaccessible if a character went catatonic in front of them
Pantry sprites now update to appear full when they are filled from rations returned from an expedition
Characters returning from an expedition now return from the right hand side of the screen instead of the left
The menu music should start earlier
The controls screen is updated to now include a new method of automating characters
Automatic Hazmat suit return prior to leaving for expeditions
The power cord on ‘Small Freezer’ no longer appears in front of other objects
A player can no longer repair objects that are in use
The Camper Van components are now recyclable
The cursor is now visible when placing shelter rooms, paint and paint stripper
Base trade value of leather has been changed from 8 to 4
We have reduced the time required to fix the Good Shower
We have reduced the amount of actions that create a message in the commentary panel
Unique icons added to distinguish between objects being out of power, disabled or broken
Quests and scenario names now appear when the location is hovered over on the map

tgg author avatar jonas ek
Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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