Press release:
LOS ANGELES – Oct. 11, 2022.
Studio MDHR and publisher iam8bit, with distribution by Skybound Games, have released a fantastical new trailer detailing the physical and Collector’s Editions of the hit action platformer “Cuphead“.

The exclusive iam8bit Collector’s Edition is available to pre-order only at iam8bit.com. Fans can expect the retail physical version to launch on December 6 while the Collector’s Edition will be available at a later date.

“A physical edition of Cuphead is something we’ve been excited about for a very long time,” said Maja Moldenhauer, director, Studio MDHR.

“A big part of the nostalgia that fuelled the design of Cuphead centers around the wonderful, tactile experience of getting that game you love off the shelf, opening the case, and diving into a new challenge or grand adventure. There’s nothing quite like it, and we couldn’t be more thrilled with the teams at iam8bit and Skybound for helping us bring Cuphead into players’ hands with the same meticulous care and craftsmanship that underpins how we made the game itself. In a year full of so much excitement here at Studio MDHR, I truly can’t think of a better way to round things out than with this release.”

The standard retail physical version of Cuphead will include The Delicious Last Course DLC expansion, six collectible Cuphead funnies cards, a Cuphead Club membership card and beautiful interior art in the case.

Studio MDHR and iam8bit have collaborated to create the ultimate Collector’s Edition for any Cuphead fan. This includes all of the aforementioned items in addition to the following premium collectibles: a vintage handcrafted Cuphead marionette puppet, a mechanical hand-crank music box, a unique and classy o-sleeve, and a map showcasing the world of Inkwell Isles from Cuphead – all within a premium box showcasing the Asbestos Safety Curtain that can be transformed to display the Cuphead marionette.

Fans can also pre-order a new double 2xLP vinyl today, featuring old timey tunes from The Delicious Last Course DLC expansion by composer Kristofer Maddigan. The vinyl includes a special foldout poster with art by Shawn Dickinson, as well as three recipe cards containing MDHR family recipes. That’s not all though, as fans who missed out on the original Cuphead vinyl release can expect a reprint going live soon on iam8bit.com.

It has been five years since players first explored Inkwell Isles with Cuphead and Mugman. Since its release in 2017, Cuphead has become an indie phenomenon with a myriad of products and a more recently released animated Netflix series. Studio MDHR, iam8bit and Skybound Games are excited to continue to build on the legacy of Cuphead with some special for fans across the world to own through the retail physical edition and Collector’s Edition.

For all the latest updates on Cuphead and the game’s fifth anniversary, follow Studio MDHR on Twitter. For updates on the physical edition, follow iam8bit on Twitter.

About Studio MDHR
Studio MDHR is an independent video game developer that exists to surprise and delight our players! Founded in Canada by brothers Chad and Jared Moldenhauer based on their shared love of retro arcade action and vintage cartoons, the studio released their flagship title Cuphead in 2017 for Xbox One and PC. Since release, the game has come to PlayStation 4 and Nintendo Switch. Cuphead has spawned a global consumer product program, where it’s even been reimagined as a cartoon show of its own (The Cuphead Show!) at Netflix Animation.

In 2022, Studio MDHR followed up the original Cuphead experience with a long-awaited expansion, The Delicious Last Course. In addition to fleshing out the world of the original game with even more imaginative bosses and colourful characters, the game told the story of brand-new playable character Ms. Chalice. The Delicious Last Course went on to sell over 1 million units within the first 2 weeks of release.

More info on Studio MDHR can be found at studiomdhr.com and on Twitter @StudioMDHR.

About iam8bit
Founded in 2005, iam8bit is a creative production emporium that has quietly redefined the entertainment industry, time and time again. Collaborating with a plethora of partners and narrative-busting IPs, iam8bit punctuates the importance of engaging with fans directly. By creating the videogame industry’s very first community events, the company injected the idea of experiential immersion into game and film marketing (back when it was simply known as “theatre”). iam8bit also played a crucial role in the vinyl renaissance, minting its first record in 2010, and is the industry leader in premium physical editions of top-tier games. In 2020, iam8bit evolved into financing and publishing games, with several yet-to-be-announced PC, console and tabletop games on the horizon. The company is based in Los Angeles and co-owned/co-creatively directed by Jon M. Gibson and Amanda White. Visit iam8bit.com or follow @iam8bit on Instagram or Twitter.

About Skybound Entertainment 
Established in 2010, Skybound is a multiplatform content company that works closely with creators and their intellectual properties to create cool stuff and deliver one-of-a-kind experiences to fans. The company is home to critically acclaimed global franchises including The Walking Dead, Invincible, Superfight, and Impact Winter.

As a division of Skybound Entertainment, the Skybound Games publishing slate includes games such as Telltale’s The Walking Dead, WrestleQuest, Escape Academy, The Big Con, and the BAFTA award-winning Before Your Eyes.

In a strategic partnership with Striking Distance Studios, Skybound Games brings its global marketing and distribution capabilities to the highly-anticipated survival-horror game The Callisto Protocol.

The Skybound Games team also manages physical distribution of several award-winning indie games including Boneloaf’s Gang Beasts, and alongside partner iam8bit, Ori and the Will of the Wisps, Untitled Goose Game and more.

Skybound Games can be found on YouTube, Twitter, Instagram, Facebook, and at www.skybound.com.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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