Shadowlands Mythic Dungeons Overview
World of Warcraft gifted us with the system of so-called Mythic Dungeons in the Legion expansion. The core mechanic was taken from “Diablo 3” and assumed you can finish the dungeons of the current expansion in the higher difficulty mode.
The challenge will be more demanding each time you increase the keystone level of the chosen dungeon. However, the rewards will be significantly higher too. Mythic carry is the popular option among respected boosters like Leprestore Mythic Boost, and in Shadowlands, people might like to use it more often.
I would like to make a brief overview of Mythic dungeons in the new expansion for you to know how to boost your Mythic adventures properly.
Crawling the dungeon
At the moment, there are 8 dungeons you can pass in the Mythic mode using Mythic keystone boost: Sanguine Depths, Halls of Atonement, Mists of Tirna Scithe, De Other Side, The Necrotic Wake, Spires of Ascension, Plaguefall, Theater of Pain. Each central Shadowlands zone has two of them, so prepare to get into an afterlife trip.
Traditionally, one dungeon is related to the main plot you go through during the ordinary leveling, and another one happens during the Covenant campaign. Nevertheless, you can pass these instances in heroic or normal mode by looking for group service at any time if you are a 60 level character.
However, clearing the higher keystones may require you to order Shadowlands mythic plus boost as some bosses may be a massive headache for you.
You can find two instances for the Mythic Dungeon boost in Revendreth, Sanguine Depths, and Halls of Atonement.
Many bosses require you to position yourself correctly, like Executor Tarvold or Kryxis the Voracious in the Depths. The last one has an unobvious mechanic of dealing colossal damage only if players do not gather near his attack target.
Moreover, General Kaal, the final instance boss, uses attacks that require the player to know exactly where to stand and how to do so without dealing massive damage to the allies.
Halls of Atonement have quite the same difficult moments. However, its bosses mostly require the players to know the exact action sequence. Probably, the most difficult one is High Adjudicator Aleez that can kill the whole team quite fast if even one person does not know how to kite additional mobs to some regions of the arena.
Two instances that can be found in Ardenweald are Mists of Tirna Scithe and De Other Side.
Ardenweald instances are not as tricky as those in the other zones, though some bosses may become a reason to buy mythic plus boost. In Tirna Scithe, such a boss is Mistcaller that turns the battle into a puzzle with different images. You should understand the exact way to solve this puzzle even if you want just to pass the trash on the way to this boss.
Things get worse in De Other Side, the instance where our old friend Bwonsamdi needs our help. The most demanding boss to beat are Manastorms with separate sets of mechanics for each gnome in this dangerous pair. Some of them require excellent positioning, while some ask you to know the exact actions (like clicking on the bombs).
Another problematic part is Mueh’zala. You should coordinate with your allies to enter the correct portal and kill bosses copy as fast as you can. Then click on the totem to finish the enemy off.
The whole Bastion campaign revolves around two things: the sudden attack of Maldraxxus and inner conflict with the Forsworn (dark kyrian). The Necrotic Wake is relevant to the first problem, while in the Spires of Ascension, we are dealing with the second one.
The Necrotic Wake gifted us with few bosses worthy to buy mythic runs WoW boost, and it is especially relevant if you want to have Mythic 15 carry. First, Surgeon Stitchflesh needs players to aim the hook of its minions into the boss, and the direction of this hook has to be extremely precise.
Nalthor the Rimebinder requires you to rapidly avoid ice swirlies and even complete the minigame to finish off an additional mob in the end.
Spires of Ascension is not a difficult instance to finish. However, you should carefully play during the boss fight with Devos, Paragon of Doubt. She requires you to both position yourself correctly and know how to collect orbs and aim the spear at the boss.
Devos might become a problem for you, so don’t hesitate to buy the cheapest Mythic plus carry from the best boosting service you may find (like Leprestore, for example).
Plaguefall and Theater of Pain are two dungeons that appear to be fulfilled with Maldraxxus spirit. Both of them perfectly correspond to the inner conflicts of Necrolords.
In the Plaguefall instance, several bosses may force you to ask for help and buy WoW mythic plus boost. Extremely difficult to beat, Doctor Ickus is full of surprises, starting from combining the battle with trash and ending with the bombs high-DPS players should rapidly finish off. Another problem is Domina Venomblade, which requires you to find her hidden minions in the shadows.
Theater of Pain might seem to be one of the most straightforward dungeons in Shadowlands. However, it still asks you to be attentive to the trash and some bosses. Especially on Gorechop that creates hooks you should avoid by choosing the right position. On the high levels of keystone, even one mistake can be fatal here.
Mythic dungeons represent one of the vital endgame content in World of Warcraft. Different bosses may cause problems to your group, especially if these are not your friends, and your coordination is broken. Mythic +15 boost may seem to be a really great option for various reasons in this case.
You will not get asked about your gear, but the result will grant you both the possibly lovely loot from the dungeon-ending chest and the Great Vault. Don’t miss such an opportunity.
***Sponsored post by leprestore***
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