With more stretch goals achieved, Valve is releasing the rewards almost the same day the goals are met. The mentality towards stretch goals is different for Valve; they are looking at stretch goals as community rewards for those who chip into the compendium, rather than as content they are obligated to fulfil later. This builds community trust for ... Read more
With the announcement of the direct invites, Valve has conveyed exactly what they are looking for regarding the new “Majors” system they are going to put in place to ensure year-round competition. Team stability and visible, consistent results appear to be what Valve is looking for, especially with the controversy generated by Valve’s invite of Tea... Read more
The International 5 is upon us, and already we’re at USD 5,780,697 as at the time of writing. This year, we have stretch goals extending all the way to USD 15,000,000, which tells us that Valve has come really far for Dota 2 to expect at least 56 million to be spent on their virtual merchandise, the Compendium. This year’s... Read more
It’s been a long time, but 6.84 is arriving. Icefrog himself confirmed it on dev.dota2.com, saying it is “coming after Starladder”. Look for changes which are targeted towards rewarding mid-game aggression and the reduction of the comeback mechanics once again. You can come back here for the patch analysis, where I will break down the patch and its... Read more
Since the dawn of video games there has been discussions about if video games can be considered as art or not. Well, the Chrysler Museum of Art (Norfolk, Virginia, US) is trying to answer that question with their own event called “The Art of Video Games” I can´t speak for everybody else, but i think that “some” video games c... Read more