Before the day one presentation started Reggie Fils-Aime (President of Nintendo of America) sent out his (and Nintendo’s) condolences to the victims in Orlando. In the early incident, American singer and songwriter Christina Grimmie was shot to death. She was scheduled to make an appearance at the Nintendo booth at E3 this week and a moment of silence was asked for her, the victims, and the families before the show started. Reggie continued by saying “At Nintendo we try to make our fans smile. However, this week at E3 we’ll also be shedding a few tears.”
For Day 1’s presentation there were only two games shown, but these were titles that fans were highly anticipating: “Pokemon Sun” and “Pokemon Moon” and “The Legend of Zelda: Breath of the Wild.”
Junichi Masuda (Producer) and Shigeru Ohmori (Director) were present during the demonstration of Pokemon Sun & Moon to answer a few questions. While the game is still in development, there was plenty to be excited about. The games are meant to bring life an immersion to the series and with Pokemon that was done well with what was seen especially in the battles. Aside from actually seeing trainers (including NPCs) behind their Pokémon like it was “Pokemon Revolution” (Wii) the battle interface has become more accessible to beginners and veterans. And some of the accessibilities include seeing stat changes and move information by tapping an info button on-screen and seeing what moves are effective (only if the trainer has fought against the species of Pokemon before).
A new gameplay mode will also be added to the game (it´s called “Battle Royal”). In this mode, four players choose up to three Pokemon (which one at a time can be sent out) and battle against each other in a free-for-all match. When a player has a full party of fainted Pokémon the battle ends, and the winner is decided on who has more remaining Pokémon´s as well as who took down the most. This mode has also given the hint that trainer customization will be making a comeback.
The Legend of Zelda: Breath of the Wild
While this will be the next Zelda game, Eiji Aonuma has a message for the fans: they are breaking conventions of the Zelda franchise. The subtitle (with previous ones being a focus on a character or object) is meant to put an emphasis on the world you are about to explore, and from the initial demonstration you can tell that this will not be like any of the main Zelda games (2D and 3D alike). With previous installments, it was about the adventure but in The Breaths of the Wild survival has been thrown into the mix. Time can be spent on hunting, cooking, gathering materials, setting things on fire, and torturing moblins with bees.
Other implementations were put into the game, such as the introduction of advance technology in the game (from the tablet Sheikah Slate to the starting point known as the Shrine of Resurrection), scaling walls and cliffs, a dedicated jump button, and voice acting for whom I presume as Princess Zelda. However, as they said in the presentation, full immersion can only be experienced when you actually play it.
While that covers Day 1 for Nintendo, there is still more to come with upcoming Nintendo games (including the upcoming mobile app Pokemon Go). So what do you look forward to in “Pokémon Sun & Moon” and “The Legend of Zelda: Breath of the Wild”?
Let us know your thoughts in the comment section down below!
Credit:
Robin Ek – Editor
David Lucas
The Gaming Ground
Twitter: @GamerFoxem
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Tags: 3DS, E3 2016, Nintendo, Nintendo E3 2016, Wii-U, Zelda: Breath of the Wild