I don´t know about you guys. But i think that Pixelbomb Games might be onto something really will with their game Beyond: Flesh and Blood (for PC, MAC, PS3, PS4, 360 and Xbox One). Because Flesh and Blood seems to be a mix of Unreal Tournament and Titanfall.

beyond flesh and blood

When UT and Titanfall goes dystopian?

So i´m having serious thoughts about trying the game demo for Flesh and Blood. And i can´t say that i´m less eager to do so, when i found out that the game has been given thumbs up on Steam Greenlight.

About Beyond: Flesh and Blood:
A world at war, the future is uncertain. A 3rd person action shooter game set on dystopian Earth. Beyond Flesh and Blood is a story-led 3rd person action/shooter game, with horror overtones and sci-fi gore. Bringing together dystopian themes of dehumanisation, political instability and environmental disaster, we’ve created an amazingly immersive experience where the objective is to tactically understand and utilise your environment in a battle against deadly enemies.

Players must battle their way through multiple gore-filled levels, blasting apart grotesque enemy hives, eliminating wave after wave of enemy scum with powerful weapons that push player’s skills to the limit. PLUNGE into an urban war zone, rip through enemies in an high-impact shooter on your mission to regain strategic control of the city. RESTORE the signal uplink to the Tree of Life and work with the U.G.R. to deploy and repair additional towers.

FIGHT any forces that stand in your way; upgrading your mech with high-spec weapon systems. USE your Tactical Combat Frame (T.C.F.) to gain intel by hacking into security systems and solving strategic puzzles. UNLOCK diverse locations, advance your abilities, and fight grand scale battles beyond anything you’ve ever encountered before.

From the moment you start playing, this becomes your world. The game is focused on visual atmosphere and tactical gameplay, it’s been important to us as gamers from the outset that every element of the game be as extraordinary as possible.

We’ve made one of the most enhancing features of the game its environments – using visually stunning playscapes to accelerate your experience. We have chosen real prominent locations within an iconic UK city (Manchester), and re-imagined them into a post-apocalyptic landscape.

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Robin “V-Act” Ek
The Gaming Ground

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