The Mmo genre has been around for a very long time now (since the mid 80s). And nowadays there´s mmo games everywhere. But how many of them are new thinking?

Revolutionary and pushing the boundaries for the Mmo genre? Probably not that many.

dual universe

Novaquark aims to take the Mmo genre to the next level with “Dual Universe”.

But that´s exactly what the French studio Novaquark are trying to do with their sandbox Sci-fi Mmorpg game “Dual Universe” (which uses the Unreal engine 4).

In fact, Novaquark hopes that Dual Universe (which takes place in a voxel-based universe) will take the Mmo genre to the next level (Mmo 2.0).

It´s hard to say anything on that matter at the moment. Because there´s no gameplay video, trailer or such for Dual Universe at this time. And the alpha won´t be released until next year sometime. I do like the concept pictures for the game though.

So i can´t wait to see more from Dual Universe!

About Dual universe:
The Dual Universe is a gigantic multi-planet world where players are free to invent their collective destiny: civilizations will rise and fall, player-driven events will shape the course of History, because everything you do matters in a persistent single-shard universe. We are pushing the limits of what is technically possible today to open the door to what we believe is the next generation of MMO games. Welcome to Dual Universe!

Features
Features marked with the α symbol should be available for the alpha release in 2015. Other features may or may not be ready.

– (a) Procedurally generated planets in a gigantic single-shard universe: no instance, no artifical boundaris, one universe for all.
– (a) Unreal Engine 4, with support for Oculus Rift.
– (a) Possibility to mine, and build static or dynamic constructions like houses, castles, ships, space stations or vehicle that can be controlled by one or many of players (like ship crew)
– Combat on ground and via weaponized constructs.
– Advanced scripting capabilities (LUA) for constructs: script your AI or fancy control system
– Emerging economy: possibility to create market places, sell & buy resources or items.
– Emerging organizations and political systems allowing players to gather into nations or empires with their own rules on property, taxes, security or laws.
– Contract-based player driven missions.
– Skill-based progression: no class or predefined profession. Skill train also when offline.

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Robin “V-Act” Ek
The Gaming Ground

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