It’s only a few more days before the Kickstarter for Solar Crusader from Puremana Studios ends, while it looks like it’s going to be really hard for them to reach their goal, the game still has a very interesting concept.
The game can be played in 3 different ways:
– Single-player Battle Simulations (similar to Star Citizens Arena Commander)
– Local Co-op (much like Minecraft where you host the server yourself for up to 64 players over LAN)
– Connect to Official Online Game Universe (much like an MMO, persistent universe with up to 8000+ players)
This game, much like Star Citizen plans to offer Single Player, Player Hosted servers or an Official Server for an MMO-style experience (it even draws comparisons to Star Citizen)
The play style of the game will not be a space simulator like Star Citizen but more like the style of Faster Than Light, a great spaceship management roguelike, but in the case of Solar Crusaders you’ll be managing multiple ships and crews, your own mini-fleet, if you will.
What if the Kickstarter fails?
The developers said they plan to continue with development of the game anyway, but being able to kickstart the game would allow them to greatly accelerate the development cycle. Personally Im really excited that developers want to take the chance to kickstart smaller scale MMOs, that are not as grandiose as the AAA MMOs, but with much more freedom to gamble with new concepts and innovate, we hope Puremana Studios makes it, their Kickstarter Page has a ton of information including a budget breakdown if you want to check it out.
Disclaimer: I pledged $30 to the project =)
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Jack Davis
The Gaming Ground
Twitter: @TheGamingGround
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Tags: Hilary Craven, Kickstarter, Multiplayer strategy, PureMana Studios, Solar Crusaders