Press release:
20 JANUARY 2025 – ​ Clumsy Bear Studio is here to calm your appetite for a unique deckbuilder: Hungry Horrors launches into Steam Early Access today!

Hungry Horrors is a card-based adventure inspired by British and Irish folklore, where players must keep terrifying creatures fed using traditional regional dishes. There is no combat. Every card played is a meal served, and each turn is about keeping a Horror fed before it reaches you.

Hungry Horrors costs $11.99 / €10.95 / £8.49 (regional pricing varies) and will have a launch discount of 30% during the first two weeks.

The developer has gone above and beyond to secure various Steam bundles at launch, so players who already own titles like Backpack Hero, Deck of Haunts, Dice & Fold, Dwarves: Glory, Death and Loot, Into The Grid, Luck Be a Landlord and many others, can count on an additional discount!

What Early Access Includes

At launch, the Early Access version of Hungry Horrors will feature:

Five playable biomes: Caves, Woods, Bogs, Meadows, and the Town, plus the Dungeon and the Kitchen
20 folklore Horrors, drawn from British and Irish myth, including Dullahan, Jenny Greenteeth, and Queen Mab
42 playable dishes based on real traditional recipes from Britain and Ireland
8 legendary characters to encounter, such as Herne the Hunter and the Wulver
Seasonings, cookware, potions, and artefacts that alter how you play
Core progression through the Book of Taliesin, unlocking new mechanics and strengthening future runs
Unique fatality animations for every Horror
Five original music tracks composed for the game by Henry Taylor
Easter eggs, unlockable mechanics, Steam achievements, and hidden interactions
Full controller support, plus mouse-only and keyboard-only play modes

Player feedback will continue to shape the game during Early Access, with regular updates planned as new areas, creatures, dishes, and narrative elements are added.

Here are some early opinions from the press:

“Battling enemies by cooking dishes to fill them up is a refreshing change from defeating foes in the traditional sense.” – Gamegrin.com

“Hungry Horrors is a pretty great introduction to what can be both a unique and incredibly fun title, one that mixes up its own genre with unique mechanics and shows off some very fun character writing and creature designs.” – TryHardGuides.com

“Hungry Horrors succeeds by aligning its mechanics, humor and theme into a cohesive whole.” – Indie-Games.eu

About the Game

In Hungry Horrors, you play as a spoilt princess forced into action when a ravenous curse spreads across her kingdom and a dragon awakens at its heart. To save the realm, she must perfect her cooking and feed the Horrors drawn from British and Irish legend, under the watchful supervision of a sharp-tongued, sarcastic cat who never misses a chance to comment.

Each encounter is about feeding Horrors rather than fighting them, balancing hunger, flavour cravings, and taste chains while upgrading dishes with seasonings. Cookware, spices and artefacts collected along the way reshape each run, as you discover events and legendary characters throughout the journey.

Every Horror, NPC, and artefact is rooted in regional folklore, from well-known figures to obscure local tales. Every dish is based on an authentic recipe, many of which can still be found in pubs today.

The game blends turn-based strategy with a strong sense of place, wrapped in colourful 90s-inspired pixel art and accompanied by an original, whimsical score composed by Henry Taylor.

Key Features

You don’t fight monsters, you feed them
Every card is a traditional recipe from Britain and Ireland
Every monster, NPC and artefact comes from the tales, legends and folklore of this region
Unique fatality animations, colourful 90s pixel art and whimsical bespoke music
Blends turn-based strategy, cozy pixel art indie charm, and dark folkloric horror.

About the Studio

Clumsy Bear Studio is a self funded indie studio based in the UK, made up of two developers Scott Fitzsimmons & Jerzy Pilch. Hungry Horrors has been in development for over a year and a half and is being built entirely in Godot and Aseprite. All art, design, and code are created in house, with original music composed by Henry Taylor.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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