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Press release:
August 12, 2026 | Developer Dummy Dojo and publisher Galore Interactive are excited to announce Undead Night Crew, a rogue-lite zombie survivors-like, is coming to Steam in Q4 2026.

Undead Cleaning Services Inc. is hiring, and you’re the new manager. Build a crew of auto-attacking followers and clean up thousands of the undead, alone or online with friends. A free demo is available now; consider it your probation period. No sick pay.

Sign contracts. Recruit your crew. Maximise wild synergies. Clock out. Do it all again tomorrow night.

About the Game

Undead Night Crew is a rogue-lite zombie survivors-like where you select a unique management style, recruit cleaners, upgrade your stats, grab equipment, and become a well-oiled, automatic zombie cleaning machine.

Key Features

10 unique managers, each with their own personality, stats, abilities, and follow patterns. Are you the “We Are a Family” manager? Or more of a “Party Animal”?
4-player online multiplayer: each manager brings their own crew, and things get considerably more chaotic together
Complete missions to earn money, upgrade your crew, and get stronger, then head back out and do it all again
Unlock up to 30 support characters. Stack characters in the same industry to trigger synergy abilities
Customise each run with Clause Points, adding stage hazards, unique zombies, and general chaos
Take a break from weaving through hordes on foot with a ride in the Clean-Up Truck

About Dummy Dojo

Dummy Dojo is a two-person indie game dev team made up of two college friends who have spent the last eight years making games together. Together, they’ve made several games, learned a lot, broken a lot of things, and somehow kept deciding to make another one.

Their latest project is a chaotic zombie survivors-like built around the things they love most about making games: satisfying gameplay, weird ideas, and a healthy amount of zombies.

About Galore Interactive

Galore Interactive was founded by two friends with a shared passion for making games easier to build. Our founder has been developing games since middle school, turning a lifelong hobby into a career built around solving the technical problems that slow game developers down. Our co-founder joined to lead the business side, freeing up more time to focus on what we do best: building tools for developers.

We’re a small team with a big focus: game tech, publishing, and hands-on development support. Whether you’re deep in Unity or building in Unreal, we make tools that solve real problems developers run into every day.

Our flagship products include:

GONet: A networking solution on the Unity Asset Store that gives your game multiplayer capabilities without the networking headaches.
Memsite: A troubleshooting and debugging tool for Unreal developers, available on fab.com.

We build the tools we wish we’d had – and we’re just getting started.

tgg author avatar jonas ek
Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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