Press release:
The Manchester-based (the UK) indie games publisher No More Robots and Singapore-based indie games developer Springloaded, are today very excited and happy to announce that their charming zoo-themed sim/strategy/management game “Let’s Build a Zoo“, is now available for both PC (via Steam)  and consoles (PS5, PS4, Xbox Series X/S, Xbox One, and the Nintendo Switch).

“Let’s Build a Zoo”, the zoo management sim from Springloaded and No More Robots where you can splice animals together to create over 500,000 different crazy creatures, is now available on your favorite gaming platform.

“Dinosaur Island”, the first DLC campaign for “Let’s Build a Zoo”, is also now available on every platform. If you buy “Let’s Build a Zoo” boxed from a retail store, you get Dinosaur Island bundled with the base game!

With more than $2 million in sales on PC already, a 90% user rating on Steam, an 85% critic rating on OpenCritic, and a lot more content on the way in the future, “Let’s Build a Zoo” is just getting started.

About Let’s Build a Zoo:
It’s time to build a zoo! Let out your wild side, and create your own animal empire with this cute, expansive management sim. Import and breed rare creatures, hire the right staff, keep your visitors happy, and deal with plenty of weird and wonderful events. Then try your hand at DNA Splicing, and stitch together over 300,000 different types of animal, ranging from the majestic Giraffephant to the peaceful PandOwl!

Features:
– Build your own zoo with over 500 different animals at your disposal, then splice together over 300,000 different animal combinations
– Keep your animals and your visitors happy, with hundreds of buildings, foliage, path and enclosure decorations
– Hire the perfect employees to deal with a variety of life events
– Control everything that happens in your park, from what your animals eat to what eats your animals…
– Decide whether you want to run your Zoo above board… or break the law and pocket the extra cash

Animals:
Let’s Build a Zoo lets you import a variety of animals from other Zoos around the world! Breed your animals and start families to expand your wildlife and fill your enclosures. But if that doesn’t suit you… you could just create animals instead! With DNA splicing at your finger tips, you have the power to bind together over 300,000 different types of animal, creating monstrosities and oddities as you go! Ever wondered what a ChicKaka would look like? Now you can find out!

About No More Robots:
We are No More Robots, and we’ve published your new favorite game.

No More Robots was born out of game developers needing more publishers who actually care, and want to truly help them make the best video games they can.

No More Robots doesn’t just sign dozens of games, and hope that a portion of the catalogue sells. We care about every single game and studio we partner with, and do everything in our power to make sure our developers are happy.

No More Robots is a data-driven publishing label, utilizing wide-ranging video game sales figures and statistics to pin down exactly what makes games sell, instead of throwing money at a wall and hoping it sticks.

No More Robots is a publishing label run by real people, with real publishing experience, with real care and attention. Now go check out your new favorite game.

About Springloaded:
Currently based in Singapore, Springloaded was founded by James Barnard, a seasoned developer who has been working in the games and creative industries for as long as he can remember. James started his career as a Musician, then briefly worked as an Artist, before moving in to Design and Production. Getting to work on the very first Nintendo DS dev kits meant that James has been designing for touch screen gaming for longer than most people!

Before starting Springloaded, James had shipped well over 30 console games, mainly in a design capacity,

While never having been a programmer, James has been heavily involved in scripting during his time as a lead designer at Lucasarts. This experience gave James the confidence to take on coding at Springloaded, which is why the last few years have been the most challenging and exciting part of his life to date. (I say his, but I really mean mine. These corporate things are always in the third person…It is very odd writing about yourself in the third person… Anyway, I shall continue!).

tgg author avatar jonas ek
Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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