Have you ever wanted to enjoy those classic table-top RPGs but you don’t really understand the rules? Good news guys, “Dungeon Rushers” has got you covered!
Taking its cues from the simpler table-tops like “Dungeons and Dragons” or “Heroquest: Dungeon Rushers” is a fast-paced dungeon crawler that has two-stage gameplay; top-down dungeon crawling and classic turn-based battle stages.
“Dungeon Rushers” plays exactly like you would expect it to as well. The dungeons are made up of singular tiles. And you can choose which direction you move in, uncovering more of the map as you go. And every time you step on to a new (undiscovered) tile the invisible dice is thrown, and you have a random chance of meeting an enemy (or group of), traps or a random event. These events will give you a buff of some description and quickly become your win condition – get lucky with your items, and you will crush all before you. Get unlucky though and you will have to reload due to deaths. The system’s random nature makes every single dungeon really fun, and it adds to the games replayability as no two runs are ever exactly the same.

There is plenty of battles t o be fought in “Dungeon Rushers”. So be sure to have the right gear on you in-order to improve your chances on the battlefield!
However, that’s really all there is to this game. As there is no filler in between dungeons, and you won’t be required to travel. And you certainly do not have to engage in any NPC side quests or dull cinematic cut scenes. Goblinz Studio have created a very pure experience with a clear vision, take out all the fluff and leave nothing but content, and it really does work. Most of the time.
The story is bare-bones, purposefully because you are expected to get straight into the action – you are a boy, and you want to make a name for yourself as a treasure hunter/monster slayer. That’s it. While I can respect the decision to have an incidental story. I wish there was more motivation behind the actions that you are carrying out in the game. I wish there was a solid narrative reason for playing through the game in its entirety. This is a purely subjective thing though. And I know plenty of RPG players who really love the fact that there is no convoluted story here – they have called it refreshing.

Yes, you can craft your own weapons and items (it works in the same way as it does in “Diablo 3”, for example).
Unfortunately, it is not all good news. The game becomes a chore to play after a few hours (it was 10 for me, but I never play this type of game. Your mileage will vary) because the battle system is incredibly simplistic. In fact, “Dungeon Rushers” is so simplistic that it allows for no strategy at all. You will use the same moves, in the same order, each and every fight. It’s a real shame because everything else here is done to a high level of quality and it is let down by the mechanic you’ll see the most of.
Pros
+ The dialogue is hilarious
+ Despite its influences, “Dungeon Rushers” is a very fast-paced game!
+ The music is good
Cons
-…Without ever being excellent
– The combat is very simplistic
– I honestly couldn’t tell you the story; it is incidental at best
Gameplay: 3/5
Graphics: 2/5
Sound: 3/5
Controls: 5/5
Replay Value: 4/5

Verdict: 3/5
In overall, “Dungeon Rushers” is a good game that is borderline great. There is a lot of content here to enjoy and characters that are entertaining and funny for all the right reasons. Unfortunately, it is let down by a combat system that is too simplistic to be truly enjoyable – time and development will hopefully alleviate this issue as the game progresses through early-access.
Title: Dungeon Rushers
Developer: Goblinz Studio
Format: PC
Genre: Adventure/Tactical RPG
Resolution: Max on PC
Release date: 2016-05-11
Difficulty: Normal
Spent time: +4 hours
Average grade internationally: N/A Gamerankings.com
PEGI/ESRB age rating: PEGI 12+
Price: 14,99 Euros via Steam
Credit:
Robin Ek – Editor
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Chris Petticrew
The Gaming Ground
Twitter: @Mr_Luvva_Luvva
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Tags: Dungeon Rushers, Goblinz Studio, Indie games, Steam, Tactical RPG