War Thunder had its newest update today. It hasn’t added many new things, apart from FPS issues coming from players (including myself).
But even so, the new update has brought a whole lot of stability and bug fixes to War Thunder. And that of course, means a better gameplay experience for us (yay!).
Client Update 1.47.9.22
Ash River
– Ground deformation is now active.
– Respawn point fixes.
Carpathians
– Additional cover has been added near the central capture point.
– Improved sniper positions on hills.
– The road, near the central capture point, under the ruins, has been changed (recessed).
Karelia
– Entrances to the central point have been improved.
– Ground deformation is now active.
Mozdok
– Central capture point in Arcade Mode has been improved – cliffs added which can be used as concealment.
Eastern Europe
– Mills and farms have been added to the suburban area.
– Some slopes near the bridges have been made less steep.
Poland
– Villages of different sizes have been added around the city
– New vegetation added.
Kuban
– Several balance changes – some hills have been flattened out, capture points have been moved.
White Rock Fortress
– Balance on “Capture point C” has been fixed.
– Coaxial and anti-aircraft machine guns have been enabled for the following tanks and tank destroyers/spg’s: BT-5, BT-7, KV-1E, KV-1 ZiS-5, KV-1 L-11, ISU-152, ISU-122, ISU-122S, T-26, T-44, T-126SP, T-54 1951, T-50, T-60, T-28E, T-70, T-80, T-34 Prototype, T-34 1941, T-34 1942, T-34-57 1943, T-34E, IS-4, T-54 all modifications, M2A4, М2 Medium, M24, M24, M26E1, M3 Stuart, M4, М4А1, М4А1 76(W), М4А2, М4А3 105, М4А3Е2, М4А3Е8, М5А1, Grant Mk.I, Tiger II 10,5cm, Jgd.Pz. IV L48, Pz. IV/70 A/V, Pz. IV Ausf. C, Pz. IV Ausf. E, Pz. IV Ausf. F1, Pz. IV Ausf. F2, Pz. IV Ausf. G, Pz. IV Ausf. H, Pz. IV Ausf. J, Pz. II Ausf. C, Pz. II Ausf. F, Panther II, Panther Ausf. F, Marder III H.
– Increased the level of detail for the hull armour of Pz.Kpfw VI Tiger H1 and E.
– Increase the level of detail for the mask armour of M4A3E2.
– The trafficability of dirt roads has been fixed
– For AAA vehicle: M19, M42, ZSU-57-2, Wirbelwind: Barrels are now fired asynchronously.
– Thickness of the commander’s cupola has been corrected from 50mm to 100mm for Pz. III Ausf M/N.
– Distribution of shells within all ammunition modules of the vehicle was enabled for: KV-1B 756®, T-34 Prototype, T-34 1941/40, T-34 1942, T-34-57, T-34-57 1943.
– Number of shells for the T-34-57 1943 has been corrected from 77 to 100 shells.
– Armour piercing capability from 105mm M67 shell increased to 130mm according to FM 6-40 1945 Field Artillery Gunnery
– The maximum fire rate of 128mm PaK-44 gun increased from 3 to 3.3 shots per minute.
– Settings for 75mm armour-piercing shell detonator (K.Gr.rot.Pz – KwK37 gun) are changed and sensivity is increased to 15mm.
– Effective bursting radius for 88mm of KwK36/43 guns increased
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Mikey “RagnarBuliwyf” Hendry
The Gaming Ground
Twitter: @Ragnarbuliwyf
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Tags: Gaijin, Gaijin Entertainment, War Thunder, War Thunder update, World War II combat Mmo